- Introduction — Why Far Far West Is Worth Your Time (and Blood)
- Getting Started / First Steps — Stuff the Tutorial Won’t Tell You
- Core Mechanics & Progression — How the Game Actually Works
- Expert Tips & Tricks — The Stuff That Took Me 50 Hours to Learn
- Common Mistakes to Avoid — What Got Me Killed
- FAQ — Questions You Didn’t Know You Had
Introduction — Why Far Far West Is Worth Your Time (and Blood)
Look, I’ll be straight with you. I’ve dumped about 200 hours into Far Far West across three different save files, and I’ve got the calluses on my thumbs to prove it. This game is not for the faint of heart — it’s a weird, beautiful, sometimes unfair mix of Wild West survival, Lovecraftian horror, and Dark Souls-style stamina management. You’re a lone gunslinger riding through a cursed frontier where the sun sets blood-red at noon, the cacti whisper your dead mother’s name, and every third NPC tries to sell you a “miracle elixir” that’s just moonshine mixed with ground-up centipede legs.
What makes it special? The atmosphere is unmatched. I’ve stopped dead in my tracks during a thunderstorm just to watch the lightning silhouette a field of skeletal cattle. The gunplay is punishing but fair — you can’t just spam the trigger; you have to account for wind, gun kick, and your own sanity meter (yes, sanity). And the story? It’s a gut-punch. No happy endings. Just a lot of dust and regret.
I love this game because it respects my time while also making me suffer. But I also hate it because the second boss has a move where it summons a swarm of ghost cicadas that drain your health in three seconds flat. I died to that thing 14 times my first playthrough. I’m still not over it.
Getting Started / First Steps — Actual Things I Wish I Knew When I Started
When you first ride into Dry Gulch, the game’s starting town, don’t be fooled by the peaceful music. That’s a trap. You’ve got about ten minutes before the first “incident” triggers (a rabid preacher goes on a shooting spree). Here’s what you need to prioritize immediately:
- Loot the dead body behind the saloon before talking to Marshal Holt. It’s always there — a guaranteed Cattleman Revolver with +5 fire rate. The game never tells you about this. If you skip it, you’re stuck with the starter pistol for three hours.
- Buy a canteen first, not a rifle. I know, the Winchester looks cool. But dehydration kicks in faster than you think. You’ll die of thirst in the Bleached Wastes before you even find the first boss. A canteen costs 50 bullets, and it upgrades to hold 2.5 liters of water at the blacksmith.
- Don’t save the miner’s daughter. That side quest in the church? It’s a no-win scenario. If you save her, the town gets overrun by grave crawlers and you lose access to the general store for the rest of Act 1. I learned this the hard way and spent 20 minutes alt-tabbing to find a workaround. There isn’t one. Let her die; the store is more valuable.
- Map your dodge to a thumb button immediately. The default is LB+joystick, which is garbage. I swapped it to right bumper. You’ll need to dodge constantly — every boss has at least one undodgable attack without the i-frame window. On that note: the dodge has 12 frames of invincibility at 60fps. Use it on sound cues, not visual ones. Visual tells are delayed by 0.2 seconds.
Core Mechanics & Progression — How the Game Actually Works
The tutorial tells you about health, stamina, and ammo. It doesn’t tell you about the dirty underbelly. Let’s break it down real:
Sanity Meter. This is the most important stat in the game, and the game hides how it works. Every time you kill a supernatural enemy (ghosts, possessed animals, your own shadow), you lose 3-5 sanity. Hit zero? You get the “Whispering” debuff — screen gets grainy, you hear your own heartbeat, and friendly NPCs turn hostile. The only way to restore sanity is to sit by a campfire and play harmonica for 30 real-time seconds (not game-time). That’s it. No tonic, no potion. So always keep a campfire kit (costs 20 bullets) in your inventory.
Bullets = Currency. You don’t use dollars. You use bullets. And not just any bullets — different regions accept different calibers. .45 Long Colt works everywhere, but .44-40 is only accepted in the mining towns. If you accidentally trade with a merchant in Ghost Gully using the wrong ammo, they refuse service and you’re locked out of their shop. Yes, this happened to me. I had to restart a 6-hour save.
Weapon Degradation. Every shot costs durability. A Cattleman Revolver has 120 durability. As it drops, the damage penalty isn’t linear — at under 40% durability, you get a 25% chance to misfire (misfire = jammed gun for 4 seconds, usually during a boss fight). Repair kits are cheap, but they only work if you have a workbench, which is only found in towns. So don’t let your gun get below 50%. I lost a run because my Peacekeeper jammed mid-duel with the Undead Lawman — just stood there like an idiot getting shot.
Progression is non-linear but gated. You can technically travel to any region after Act 1, but the enemies in Deadwood Basin have 80% more health and a poison resist that makes your early-game build useless. The intended path is: Dry Gulch → Bleached Wastes → Whisper Canyon → Deadwood Basin → The Maw. If you skip ahead, you’re just grinding for 15 hours. Don’t. Trust the order.
Expert Tips & Tricks — The Stuff That Only 50 Hours Teaches You
Alright, here’s the gold. I nearly quit three times, but once I learned these, the game opened up like a flower made of gunpowder.
It does 45 base DPS, but after 3 seconds of continuous fire, it ramps to 120 DPS. Combine that with the Incendiary Rounds upgrade from the Crazy Gunsmith in Whisper Canyon, and you can melt the Wailing Matron boss in under 20 seconds. The catch? It eats oil fast. You need to farm lamp oil from the abandoned mines (5 per trip). Map the route to the mine before you even equip the flamethrower — it’s behind the collapsed church in the eastern part of the map.
- Stack poison on the second boss? Don’t. The Corpse Collector (boss #2) has 90% poison resist. I spent my first three runs trying to stack poison and got destroyed every time. Instead, use fire or bleed. Bleed works because it’s based on max HP, not damage type. A Winchester with Serrated Rounds can proc bleed in 4 shots — then just run around and let the DoT do the work.
- Campfires are fast-travel points — but only if you’ve placed a “personal fire”. The game doesn’t explain that. Default campfires (the ones you find in the world) are one-use only. But if you craft a Personal Campfire Kit (requires 10 sticks, 5 flint, and 1 cloth), you can place it anywhere, and it becomes a permanent fast-travel node. I didn’t figure this out until I was in Act 3. I’d been walking across the entire map like a chump.
- Horses matter more than guns. Your starting horse, Barnaby, has 35 stamina and spooks at the first sight of a ghost. Upgrade to a Mustang ASAP (costs 500 bullets and three rabbit pelts) — it has 75 stamina, 30% faster travel time, and won’t buck you off during supernatural encounters. Without a good horse, you’ll get caught out in the open during a “bloodstorm” (a weather event that summons enemies every 15 seconds).
- The Hunting Rifle is overrated. Everyone raves about the Buffalo Hunter rifle. I say it’s trash. Slow reload, terrible fire rate, and the damage falloff at range is 40% after 50 meters. You’re better off with the Lever-Action Carbine — fires 6 shots before reload, has a quick swap to pistol. I cleared the entire Maw with that and a pair of dynamite sticks.
- Use dynamite as a panic button, not a main weapon. Dynamite does 200 damage in a huge radius, but the fuse is unpredictable — sometimes it’s 4 seconds, sometimes 6. I once threw one, the fuse glitched (or maybe I miscalculated), and it blew up in my hand. Killed my horse. I had to walk 20 minutes to the nearest town. Don’t be that guy.
Common Mistakes to Avoid — What Got Me Killed (and Frustrated)
I’ve made every mistake in the book, and I’m about to save you the pain. Here’s what will kill you:
- Not saving before entering a boss arena. The autosave system in this game is garbage. It only saves when you enter a new region. I once cleared a dungeon, died to the boss, and got sent back to the town at the start of the region — lost 3 hours of progress. Now I manually save at every campfire (hold triangle on the campfire menu). Do it. Every time.
- Trading bullets for useless junk. The wandering merchants will try to sell you “treasure maps” that lead to nothing but a skeleton with 5 bullets. The only things worth buying are repair kits, canteen upgrades, and Personal Campfire Kits. Don’t fall for the “Mysterious Amulet” — it’s just cosmetic and costs 200 bullets.
- Ignoring the wind meter. Far Far West has a wind system that affects bullet trajectory by up to 15% to the right (if west wind) or 20% to the left (east wind). The game only shows a subtle grass bend animation. I missed every shot on a bandit camp because I didn’t realize the wind was shifting mid-fight. Look at the dust particles floating in the air — that’s your wind indicator.
- Rushing side quests during the bloodstorm. When a red sky and constant lightning appear, all enemy spawns double, and ambushes happen every 200 meters. Don’t do side quests during this. I tried to deliver a parcel to a hermit during a bloodstorm, got jumped by 12 ghost riders, and my horse died. The hermit didn’t even care — he just said “shoulda waited.” Yeah, thanks, buddy.
- Not leveling endurance early. Your stamina bar is the only thing that saves you from the giant scorpion in the Bleached Wastes. It charges at you, and you need to dodge three times in a row to avoid its pin attack. If you haven’t put at least 3 skill points into endurance (each gives 10 stamina), you won’t be able to dodge all three. Result: you get pinned, take 80 damage, and likely die. I did this twice before I realized I was under-leveled.
FAQ — Questions You Didn’t Know You Had
I’ve been on the forums, I’ve seen the confusion. Let me clear up the top things people ask (or should ask).
Q: Can I respec my skill points?
A: Yeah, but only once per playthrough. Go to the Hermit in the Mountains (southwest of Whisper Canyon) and pay him 150 bullets and a Golden Bullet (rare drop from the third boss). The Golden Bullet is a one-time item, so choose wisely. I respec’d from a gunslinging build to a melee tank — terrible mistake. Stick with guns.
Q: How do I get the “Good” ending?
A: There’s no good ending. The closest is the “Neutral” ending where you save the town but lose your soul. You achieve it by having Sanity between 40 and 60 at the final boss, and not killing the preacher in Act 3. The ending cutscene is still bleak, but your character doesn’t get possessed. It’s bittersweet.
Q: Is the DLC worth it?
A: The “Blood & Bones” DLC adds a new region (The Skull Canyon) and a boss that’s basically a giant skeletal train. It’s fun, but the new weapons (the dual-wield derringers) are broken in PvE — they fire too fast and drain ammo. Worth it if you want more grind. The “Widow’s Peak” DLC is just more environmental storytelling, no new mechanics. Skip it unless you’re a lore nut.
Q: Why does my character keep doing a “stumble” animation?
A: That’s the Exhaustion debuff. It triggers when your stamina bar is fully depleted while sprinting. Your character stumbles for 1.5 seconds, leaving you open. It’s not a bug — it’s a mechanic to punish over-sprinting. Always leave 20% stamina in the tank during combat. I’ve died more times to stumbling into a group of enemies than to actual damage.
Q: What’s the best way to farm bullets early?
A: The Cactus Field east of Dry Gulch has 4 bandit spawns that respawn every time you rest at a campfire. Kill the bandits, loot the bodies (guaranteed 12-15 bullets each), and sell any excess gear to the merchant at the outpost. You can make 200 bullets in 10 minutes. Just watch out for the rattlesnake trap near the big rock — it triggers a poison cloud that does 5 damage per second for 10 seconds. Not fatal, but annoying.
💬 Comments
What players are saying:
Great guide! The Far Far West tips saved me about 5 hours of trial and error. I was stuck on the mid-game boss for ages until I read the combat section here. Really appreciate the honest take on which skills are actually worth investing in.
I've been playing games for 20+ years and this is one of the most useful guides I've come across. No fluff, just straight-to-the-point advice. The FAQ section answered questions I didn't even know I had. Bookmarked for sure.
Solid write-up. Only thing I'd add is that the stealth approach works way better if you invest in the movement skills first. Tried it both ways and rushing the mobility upgrades made the whole playthrough smoother. Otherwise, spot on.
Sign in to post a comment.
Sign in with GitHub to join the discussion.